Hi, I’m
I build gameplay systems, AI behaviors, combat mechanics, multiplayer features, and player
interactions
using Unreal Engine (C++)
and
Unity (C#).
With nearly 4 years of professional experience across commercial studios and independent projects, I focus
on creating scalable gameplay architecture, responsive player mechanics, and performance-optimized
game systems for PC, mobile, and web.
A custom traversal system built in Unreal Engine 5 featuring wall-running and sliding mechanics.
ViewA real-time multiplayer word game developed as part of a 6-member MSc team project.
ViewA narrative-driven action experience combining combat systems, enemy progression, and ability-based interactions.
ViewA first-person maze experience driven by state-based enemy AI, where player movement and positioning directly influence enemy behavior.
View
A 2D HTML5 space shooter built using PixiJS, focused on performance optimization and scalable architecture. The project features real-time gameplay systems, modular design, and efficient memory management through object pooling and optimized rendering techniques.
ViewA hybrid puzzle experience combining Rubik’s Cube manipulation with chess-based challenges, where players must solve objectives to escape.
ViewA 3D take on Tic-Tac-Toe where players physically move across the board, combining AI-driven gameplay with animated interactions and spatial design.
View🔒 Client Project
Media not publicly availableA multi-game HTML5 platform developed in Godot, featuring multiple gameplay systems. This was a client project, so visuals are not publicly available.
ViewA mobile match-3 experience blending classic puzzle mechanics with real-world exercise integration.
ViewA Diwali-themed browser game centered around bursting crackers, where I contributed to audio integration, gameplay feedback, and overall system stability through testing and debugging during an internship.
ViewA mobile endless runner developed in Unity and published on Google Play.
ViewI'm a Gameplay Programmer with nearly 4 years of experience building gameplay systems across commercial studios and independent projects using Unreal Engine 5 (C++), Unity (C#), and web technologies.
My work focuses on creating engaging gameplay through player mechanics, combat systems, AI behaviours, movement systems, multiplayer features, and performance optimization. I enjoy designing modular, reusable architectures that make it easier to extend gameplay systems as projects grow.
Professionally, I've contributed to commercial game development at Anubhav Gaming Studio, Gracy Woods Games, and MHG Technologies, working on projects ranging from Unreal Engine action-adventure titles to multiplayer web games and live-service casual games. My experience spans mobile, web, and PC development, from gameplay implementation and optimization to multiplayer networking and AI.
I completed my MSc in Computer Games Development from Manchester Metropolitan University in 2025 and continue building technical gameplay projects that explore movement systems, multiplayer architecture, AI, and game programming.
Anubhav Gaming Studio | June 2026 – Present
• Developing gameplay systems for an action-adventure game using Unreal Engine 5, C++, and
Blueprints.
• Building modular enemy AI using Behavior Trees, Blackboard, AI Perception, and component-based
architecture.
• Implementing player systems including combat mechanics, interaction systems, health
components,
weapons, and environmental gameplay.
• Collaborating with designers and programmers to build scalable gameplay architecture and
reusable systems.
• Contributing to gameplay features including combat, quest systems, enemy behaviors, and
modular
gameplay components.
Unreal Engine 5 • C++ • Blueprints • Behavior Trees • AI Perception • Gameplay AI • Combat Systems
GracyWoods Games | April 2024 – September 2024
• Improved performance and system stability for a real-time character-based application.
• Optimized frame performance through OOP refactoring, asset optimization, and memory
management.
• Integrated voice and messaging APIs for real-time communication.
• Participated in testing, debugging, UAT, and Unreal Engine technical planning.
• Worked closely with the team to improve gameplay systems and application stability.
Unity • C# • Unreal Engine • Performance Optimization • APIs • OOP
MHG Technologies | July 2021 – April 2024
• Delivered 10+ commercial web and mobile games using Unity, Godot, PixiJS, and Cocos2d.
• Designed gameplay mechanics, enemy behaviors, progression systems, and reusable gameplay
modules.
• Improved performance using object pooling, asset optimization, and memory management.
• Owned gameplay implementation from prototype through deployment while collaborating with
artists
and designers.
• Worked directly with clients to gather requirements, iterate on features, and deliver
production-ready titles.
Unity • Godot • PixiJS • C# • JavaScript • Gameplay Systems • LiveOps
Client Projects | 2023 – July 2025
• Developed complete game projects independently, handling gameplay programming, system
design,and deployment.
• Built gameplay mechanics, progression systems, multiplayer features, and web integrations
across multiple projects.
• Collaborated with artists while managing the complete technical implementation.
• Worked directly with clients to iterate on features and deliver polished gameplay
experiences.
• Continued exploring new gameplay systems, Unreal Engine, and multiplayer technologies through
personal projects.
Unity • Unreal Engine • Client Projects • Gameplay Programming • Multiplayer • Full Development
2024 - 2025
2019 - 2022
Open to freelance work, collaborations, and full-time opportunities.