Hi, I’m

Shamli Sahani

Gameplay Programmer

I build gameplay systems with a focus on player movement, combat mechanics, and clean, scalable architecture using Unreal Engine (C++) and Unity (C#).

Currently completing an MSc in Computer Games Development at Manchester Metropolitan University, United Kingdom. Previously shipped titles at Hunter Games and GracyWoods.

Explore My Work ↓
Wall Run Behind You Riko
C++ & C# Unreal Engine 5 Unity Shipped 3+ Titles AI Integration Optimization

Engineering Showcase

Wall-Run System Unreal C++
UCharacterMovementComponent | Physics | Vector Math

Extended standard UE5 movement to support wall-running. Uses raycasting and cross-products to calculate surface normals and apply counter-gravity forces.

Behind You AI Architecture
C++ | Behavior Trees | EQS

Engineered a stalking AI using Environment Query System (EQS) for dynamic pathfinding in a changing maze. Implemented custom sensory perception logic.

Riko: Action RPG Unity C# Systems
Animation Events | State Machines | Combat

Designed a complete combat loop with combo-chaining and ability cooldowns. Implemented an event-driven hitbox system for frame-precise melee interactions.

Professional Experience
ENGINEERING & LIVE OPS
Professional Work 3+ Years Experience
Systems Architecture | Live Ops | AI Integration

GracyWoods: Engineered a conversational AI system and custom API layer before transitioning to MSc studies.
Hunter Games: Successfully shipped and maintained multiple live titles, focusing on optimization and stability.

Professional Experience

Game Developer GracyWoods Games (Remote) Apr 2024 – Sep 2024
  • Engineered core gameplay systems, including player interaction frameworks and real-time communication features.
  • Integrated voice and messaging APIs supporting multiplayer gameplay experiences.
  • Increased frame stability by ~20% through profiling and asset pipeline optimization.
  • Eliminated runtime memory spikes via structured object lifecycle management.
  • Partnered with production teams to support live releases and rapidly resolve critical issues.
Lead Gameplay Programmer & Ops MHG Technologies (Hunter Games) Jul 2022 – Apr 2024
  • Led gameplay engineering across 5+ shipped titles from prototype through release.
  • Architected reusable modular gameplay frameworks, improving development scalability.
  • Designed physics-driven player control systems adopted across multiple projects.
  • Reduced runtime instantiation costs using object pooling strategies.
  • Optimized performance for constrained hardware environments.
  • Collaborated with QA, designers, and LiveOps to deliver stable multi-version releases.
Gameplay Programmer MHG Technologies Jan 2022 – Jun 2022
  • Implemented gameplay loops, progression mechanics, and reward systems.
  • Integrated third-party services, including analytics, authentication, and ads SDKs.
  • Built reliable save/load pipelines, ensuring data persistence.
Game Developer Intern MHG Technologies (Hunter Games) Jul 2021 – Dec 2021
  • Developed gameplay prototypes for hyper-casual projects.
  • Assisted senior engineers with modular system design and debugging.
  • Participated in playtesting and feature iteration cycles.

Additional Experience

Freelance Game Developer Clients (India & International) 2023 – 2024 (Project-based)

Education

MSc, Computer Games Development Manchester Metropolitan University, United Kingdom 2024 – 2025
BSc, Computer Science Vishwakarma University, India 2019 – 2022