Hi, I’m

Shamli Sahani

Game Developer | MSc (UK)

I design and develop gameplay systems and interactive mechanics using Unreal Engine (C++) and Unity (C#).

Focused on creating responsive gameplay systems, including NPC behavior systems (state machines, decision logic), player mechanics, and interactive game logic.

Unreal Engine 5 Unity C++ C#
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Gameplay showcase

Projects

Wall Run

Personal
Movement Unreal Engine C++ In Progress

A custom traversal system built in Unreal Engine 5 featuring wall-running and sliding mechanics.

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WordQuake

WordQuake

Personal
Multiplayer Unity C# Team Project

A real-time multiplayer word game developed as part of a 6-member MSc team project.

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Riko: the Spirit Guide

Personal
Unity Combat Systems C# Narrative

A narrative-driven action experience combining combat systems, enemy progression, and ability-based interactions.

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Behind You

Personal
Unreal Engine 5 C++ FMS AI Systems

A first-person maze experience driven by state-based enemy AI, where player movement and positioning directly influence enemy behavior.

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Space Hunter

Space Hunter

Professional
PixiJS JavaScript HTML5 Performance

A 2D HTML5 space shooter built using PixiJS, focused on performance optimization and scalable architecture. The project features real-time gameplay systems, modular design, and efficient memory management through object pooling and optimized rendering techniques.

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Rubik’s Cube

Personal
Unity C# 3D Puzzle Systems

A hybrid puzzle experience combining Rubik’s Cube manipulation with chess-based challenges, where players must solve objectives to escape.

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3D Tic-Tac-Toe

Personal
Unity AI 3D Gameplay Systems

A 3D take on Tic-Tac-Toe where players physically move across the board, combining AI-driven gameplay with animated interactions and spatial design.

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🔒 Client Project

Media not publicly available

LineLemma

Professional
Godot Gameplay Systems Multi-Game HTML5

A multi-game HTML5 platform developed in Godot, featuring multiple gameplay systems. This was a client project, so visuals are not publicly available.

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Picky Pop

Freelance
Unity Match-3 C# Mobile

A mobile match-3 experience blending classic puzzle mechanics with real-world exercise integration.

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Cracker Yoddha

Professional
Godot GDScript HTML5 Casual Game

A Diwali-themed browser game centered around bursting crackers, where I contributed to audio integration, gameplay feedback, and overall system stability through testing and debugging during an internship.

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Anant Space Runner

Personal
Mobile Unity C# Casual Game

A mobile endless runner developed in Unity and published on Google Play.

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About Me

I’m a Game Developer focused on building interactive systems, gameplay mechanics, and responsive player experiences.


I work primarily with Unity and Unreal Engine (C++), and I’ve also explored web-based game development using technologies like PixiJS. My work includes mobile games, interactive character-based systems such as an AI companion experience


I have professional experience working with GracyWoods Games, where I contributed to game development workflows within a team building high-quality titles, primarily focusing on Unity-based implementation while also gaining exposure to Unreal Engine.


I enjoy experimenting with ideas and turning them into playable systems, focusing on how mechanics, feedback, and player interaction come together to create engaging gameplay.


I completed my MSc in Computer Games Development from Manchester Metropolitan University in 2025 and continue to build and refine real-world projects.

Unity Unreal Engine C++ Gameplay Systems
Shamli Avatar

Experience

Game Developer (Lead – Unity)

Industry

GracyWoods Games | April 2024 – September 2024

• Led Unity development focusing on performance optimization and system stability
• Integrated voice and messaging APIs for real-time interaction
• Conducted testing, debugging, and cross-platform optimization
• Contributed to Unreal Engine planning through documentation and technical discussions

Unity • Godot • C# • C++


Game Developer

Industry

MHG Technologies | July 2021 – April 2024

• Contributed to development of multiple HTML5 games across different genres using Godot
• Collaborated with artists and designers on production game projects
• Took ownership of select game modules and independent projects, handling gameplay systems from implementation to polish
• Designed and implemented core mechanics, interaction systems, and progression flows across different games
• Integrated audio systems and event-based triggers to enhance gameplay feedback and responsiveness
• Performed testing, debugging, and iteration to improve stability and overall player experience
• Adapted to evolving project requirements and team restructuring while maintaining development continuity

Unity • Godot • C# • HTML5 • GDScript


Independent Game Developer

Freelance

Client Projects | 2023 – July 2025

• Delivered game development projects for multiple clients, including casual and web-based titles
• Continued development for existing client projects post-contract, ensuring consistency and long-term support
• Built a match-3 style game and a supporting web platform, handling gameplay systems, logic, and deployment
• Took full ownership of development, collaborating with an artist for visuals while managing all technical implementation
• Implemented core gameplay mechanics, progression systems, and user interaction flows
• Worked directly with clients to iterate on requirements, feedback, and feature updates

Client Work • Full-Stack • Unity • HTML5 • Gameplay Systems • Optimization

Education

MSc Computer Games Development

Manchester Metropolitan University | Manchester, United Kingdoms

2024 - 2025

BSc Computer Science

Vishwakarma University | Pune, India

2019 - 2022

Let’s Work Together

Open to freelance work, collaborations, and full-time opportunities.