Hi, I’m
I design and develop gameplay systems and interactive
mechanics
using Unreal Engine (C++)
and
Unity (C#).
Focused on creating responsive gameplay systems, including NPC behavior systems (state machines,
decision logic), player mechanics, and interactive game logic.
A custom traversal system built in Unreal Engine 5 featuring wall-running and sliding mechanics.
View
A real-time multiplayer word game developed as part of a 6-member MSc team project.
ViewA narrative-driven action experience combining combat systems, enemy progression, and ability-based interactions.
ViewA first-person maze experience driven by state-based enemy AI, where player movement and positioning directly influence enemy behavior.
View
A 2D HTML5 space shooter built using PixiJS, focused on performance optimization and scalable architecture. The project features real-time gameplay systems, modular design, and efficient memory management through object pooling and optimized rendering techniques.
ViewA hybrid puzzle experience combining Rubik’s Cube manipulation with chess-based challenges, where players must solve objectives to escape.
ViewA 3D take on Tic-Tac-Toe where players physically move across the board, combining AI-driven gameplay with animated interactions and spatial design.
View🔒 Client Project
Media not publicly availableA multi-game HTML5 platform developed in Godot, featuring multiple gameplay systems. This was a client project, so visuals are not publicly available.
ViewA mobile match-3 experience blending classic puzzle mechanics with real-world exercise integration.
ViewA Diwali-themed browser game centered around bursting crackers, where I contributed to audio integration, gameplay feedback, and overall system stability through testing and debugging during an internship.
ViewA mobile endless runner developed in Unity and published on Google Play.
ViewI’m a Game Developer focused on building interactive systems, gameplay mechanics, and responsive player experiences.
I work primarily with Unity and Unreal Engine (C++), and I’ve also explored web-based game development using technologies like PixiJS. My work includes mobile games, interactive character-based systems such as an AI companion experience
I have professional experience working with GracyWoods Games, where I contributed to game development workflows within a team building high-quality titles, primarily focusing on Unity-based implementation while also gaining exposure to Unreal Engine.
I enjoy experimenting with ideas and turning them into playable systems, focusing on how mechanics, feedback, and player interaction come together to create engaging gameplay.
I completed my MSc in Computer Games Development from Manchester Metropolitan University in 2025 and continue to build and refine real-world projects.
GracyWoods Games | April 2024 – September 2024
• Led Unity development focusing on performance optimization and system stability
• Integrated voice and messaging APIs for real-time interaction
• Conducted testing, debugging, and cross-platform optimization
• Contributed to Unreal Engine planning through documentation and technical discussions
Unity • Godot • C# • C++
MHG Technologies | July 2021 – April 2024
• Contributed to development of multiple HTML5 games across different genres using Godot
• Collaborated with artists and designers on production game projects
• Took ownership of select game modules and independent projects, handling gameplay systems
from implementation to polish
• Designed and implemented core mechanics, interaction systems, and progression flows across
different games
• Integrated audio systems and event-based triggers to enhance gameplay feedback and
responsiveness
• Performed testing, debugging, and iteration to improve stability and overall player
experience
• Adapted to evolving project requirements and team restructuring while maintaining
development continuity
Unity • Godot • C# • HTML5 • GDScript
Client Projects | 2023 – July 2025
• Delivered game development projects for multiple clients, including casual and web-based
titles
• Continued development for existing client projects post-contract, ensuring consistency and
long-term support
• Built a match-3 style game and a supporting web platform, handling gameplay systems,
logic, and deployment
• Took full ownership of development, collaborating with an artist for visuals while
managing all technical implementation
• Implemented core gameplay mechanics, progression systems, and user interaction flows
• Worked directly with clients to iterate on requirements, feedback, and feature updates
Client Work • Full-Stack • Unity • HTML5 • Gameplay Systems • Optimization
2024 - 2025
2019 - 2022
Open to freelance work, collaborations, and full-time opportunities.