Hi, I’m
I build gameplay systems, AI behaviors, combat mechanics, multiplayer features,
and player interactions
using Unreal Engine (C++)
and
Unity (C#).
With 4+ years of professional experience across
commercial studios and independent projects, I focus on
creating scalable gameplay architecture, responsive player mechanics, and performance-optimized game
systems for PC, mobile, and web.
A third-person gameplay prototype built in Unreal Engine 5, focusing on responsive player movement, state-based gameplay, and modular movement systems.
ViewA narrative-driven action experience combining combat systems, enemy progression, and ability-based interactions.
ViewA first-person maze experience driven by state-based enemy AI, where player movement and positioning directly influence enemy behavior.
ViewA mobile match-3 experience blending classic puzzle mechanics with real-world exercise integration.
ViewA real-time multiplayer word game developed as part of a 6-member MSc team project.
ViewA hybrid puzzle experience combining Rubik’s Cube manipulation with chess-based challenges, where players must solve objectives to escape.
View
A 2D HTML5 space shooter built using PixiJS, focused on performance optimization and scalable architecture. The project features real-time gameplay systems, modular design, and efficient memory management through object pooling and optimized rendering techniques.
ViewA 3D take on Tic-Tac-Toe where players physically move across the board, combining AI-driven gameplay with animated interactions and spatial design.
View🔒 Client Project
Media not publicly availableA multi-game HTML5 platform developed in Godot, featuring multiple gameplay systems. This was a client project, so visuals are not publicly available.
ViewA Diwali-themed browser game centered around bursting crackers, where I contributed to audio integration, gameplay feedback, and overall system stability through testing and debugging during an internship.
ViewA mobile endless runner developed in Unity and published on Google Play.
ViewI'm a Game Developer with 4+ years of experience building gameplay systems across commercial studios and independent projects using Unreal Engine 5 (C++), Unity (C#), and web technologies.
My work focuses on creating engaging gameplay through player mechanics, combat systems, AI behaviours, movement systems, multiplayer features, and performance optimization. I enjoy designing modular, reusable architectures that make it easier to extend gameplay systems as projects grow.
Professionally, I've contributed to commercial game development at Anubhav Gaming Studio, Gracy Woods Games, and MHG Technologies, working on projects ranging from Unreal Engine action-adventure titles to multiplayer web games and live-service casual games. My experience spans mobile, web, and PC development, from gameplay implementation and optimization to multiplayer networking and AI.
I completed my MSc in Computer Games Development from Manchester Metropolitan University in 2025 and continue building technical gameplay projects that explore movement systems, multiplayer architecture, AI, and game programming.
Anubhav Gaming Studio | June 2026 – Present
• Develop gameplay systems for an action-adventure game using Unreal Engine 5, C++, and Blueprints.
• Build modular enemy AI using Behavior Trees, Blackboards, AI Perception, and component-based architecture.
• Implement combat, health, weapon, and interaction systems using reusable gameplay components and interfaces.
• Develop combat abilities using the Gameplay Ability System (GAS), including gameplay tags and cooldowns.
• Implement animation-driven combat events and socket-based weapon traces for hit detection.
• Develop enemy encounter management and tactical behaviours, including spacing and coordinated attacks.
Unreal Engine 5 • C++ • Blueprints • GAS • Behavior Trees • AI Perception • Gameplay Systems
Independent Client Projects | July 2023 – May 2026
• Developed and maintained gameplay features across independent client projects, from implementation and testing to build delivery.
• Integrated REST APIs and third-party services to support game functionality and backend communication.
• Optimised game builds and application performance through asset optimisation, debugging, and iterative testing.
• Implemented gameplay mechanics, animation systems, and level difficulty progression based on project requirements.
• Developed a horse-riding feature, including horse and saddle integration, player mounting, and riding mechanics.
• Collaborated with clients to refine requirements, resolve issues, and deliver updated builds.
Unity • Unreal Engine • C# • API Integration • Gameplay Mechanics • Optimisation • Debugging
Gracy Woods Games | April 2024 – September 2024
• Optimised a real-time character-based application for performance on low-spec mobile browsers.
• Improved rendering performance through texture downsampling, mesh decimation, and animation cleanup.
• Refactored monolithic code into modular, object-oriented components to improve maintainability.
• Integrated voice and messaging APIs, handling socket communication, state management, and payload validation.
• Supported testing, debugging, user acceptance testing, and application stability improvements.
Unity • C# • Unreal Engine • OOP • Performance Optimisation • APIs • WebSockets
MHG Technologies (Hunter Games) | July 2022 – April 2024
• Delivered and maintained 10+ commercial web and mobile game projects using Unity, Godot, PixiJS, and Cocos2d.
• Implemented reusable gameplay mechanics, movement systems, progression features, and live game updates.
• Integrated Firebase Analytics, Unity Ads, authentication, and third-party SDKs into game projects.
• Improved performance through object pooling, asset compression, memory optimisation, and profiling.
• Supported release preparation, debugging, maintenance, and iterative updates for live projects.
• Worked with clients and cross-functional team members to implement features and deliver project requirements.
Unity • Godot • Cocos2d • PixiJS • C# • JavaScript • Firebase • Unity Ads • LiveOps
MHG Technologies | January 2022 – June 2022
• Implemented core gameplay loops, puzzle mechanics, and player progression systems.
• Developed gameplay features and user interface functionality for mobile and web games.
• Integrated analytics, authentication, Firebase services, and advertising SDKs.
• Implemented save/load functionality and supported gameplay testing, debugging, and maintenance.
Unity • C# • JavaScript • Gameplay Programming • Puzzle Mechanics • Firebase • Mobile Games
MHG Technologies | June 2021 – December 2021
• Developed gameplay prototypes and implemented foundational game mechanics.
• Worked on enemy behaviour and gameplay logic while learning established development workflows.
• Applied object-oriented programming principles and assisted with debugging and testing.
• Collaborated with the team to iterate on features and improve gameplay functionality.
Unity • C# • Game Development • OOP • Gameplay Prototyping • Debugging
2024 - 2025
2019 - 2022
Open to freelance work, collaborations, and full-time opportunities.