Hi, I’m
I build gameplay systems with a focus on player
movement, combat mechanics,
and clean, scalable architecture using Unreal Engine (C++)
and Unity (C#).
Currently completing an MSc in Computer Games
Development at
Manchester Metropolitan University, United
Kingdom.
Previously shipped titles at Hunter
Games and GracyWoods.
Extended standard UE5 movement to support wall-running. Uses raycasting and cross-products to calculate surface normals and apply counter-gravity forces.
Engineered a stalking AI using Environment Query System (EQS) for dynamic pathfinding in a changing maze. Implemented custom sensory perception logic.
Designed a complete combat loop with combo-chaining and ability cooldowns. Implemented an event-driven hitbox system for frame-precise melee interactions.
GracyWoods: Engineered a
conversational AI system and custom API layer before
transitioning to MSc studies.
Hunter Games: Successfully shipped
and maintained multiple live titles, focusing on
optimization and stability.