Hi, I’m

Shamli Sahani

Gameplay Programmer | Unreal Engine & Unity

I build gameplay systems, AI behaviors, combat mechanics, multiplayer features, and player interactions using Unreal Engine (C++) and Unity (C#).

With nearly 4 years of professional experience across commercial studios and independent projects, I focus on creating scalable gameplay architecture, responsive player mechanics, and performance-optimized game systems for PC, mobile, and web.

Gameplay Programming Unreal Engine 5 C++ Gameplay AI
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Gameplay showcase

Projects

Wall Run

Personal
Movement Unreal Engine C++ In Progress

A custom traversal system built in Unreal Engine 5 featuring wall-running and sliding mechanics.

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WordQuake

Personal
Multiplayer Unity C# Team Project

A real-time multiplayer word game developed as part of a 6-member MSc team project.

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Riko: the Spirit Guide

Personal
Unity Combat Systems C# Narrative

A narrative-driven action experience combining combat systems, enemy progression, and ability-based interactions.

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Behind You

Personal
Unreal Engine 5 C++ FMS AI Systems

A first-person maze experience driven by state-based enemy AI, where player movement and positioning directly influence enemy behavior.

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Space Hunter

Space Hunter

Professional
PixiJS JavaScript HTML5 Performance

A 2D HTML5 space shooter built using PixiJS, focused on performance optimization and scalable architecture. The project features real-time gameplay systems, modular design, and efficient memory management through object pooling and optimized rendering techniques.

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Rubik’s Cube

Personal
Unity C# 3D Puzzle Systems

A hybrid puzzle experience combining Rubik’s Cube manipulation with chess-based challenges, where players must solve objectives to escape.

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3D Tic-Tac-Toe

Personal
Unity AI 3D Gameplay Systems

A 3D take on Tic-Tac-Toe where players physically move across the board, combining AI-driven gameplay with animated interactions and spatial design.

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🔒 Client Project

Media not publicly available

LineLemma

Professional
Godot Gameplay Systems Multi-Game HTML5

A multi-game HTML5 platform developed in Godot, featuring multiple gameplay systems. This was a client project, so visuals are not publicly available.

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Picky Pop

Freelance
Unity Match-3 C# Mobile

A mobile match-3 experience blending classic puzzle mechanics with real-world exercise integration.

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Cracker Yoddha

Professional
Godot GDScript HTML5 Casual Game

A Diwali-themed browser game centered around bursting crackers, where I contributed to audio integration, gameplay feedback, and overall system stability through testing and debugging during an internship.

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Anant Space Runner

Personal
Mobile Unity C# Casual Game

A mobile endless runner developed in Unity and published on Google Play.

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About Me

I'm a Gameplay Programmer with nearly 4 years of experience building gameplay systems across commercial studios and independent projects using Unreal Engine 5 (C++), Unity (C#), and web technologies.


My work focuses on creating engaging gameplay through player mechanics, combat systems, AI behaviours, movement systems, multiplayer features, and performance optimization. I enjoy designing modular, reusable architectures that make it easier to extend gameplay systems as projects grow.


Professionally, I've contributed to commercial game development at Anubhav Gaming Studio, Gracy Woods Games, and MHG Technologies, working on projects ranging from Unreal Engine action-adventure titles to multiplayer web games and live-service casual games. My experience spans mobile, web, and PC development, from gameplay implementation and optimization to multiplayer networking and AI.


I completed my MSc in Computer Games Development from Manchester Metropolitan University in 2025 and continue building technical gameplay projects that explore movement systems, multiplayer architecture, AI, and game programming.

Gameplay Programming Unreal Engine 5 C++ Gameplay AI
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Experience

Game Developer

Industry

Anubhav Gaming Studio | June 2026 – Present

• Developing gameplay systems for an action-adventure game using Unreal Engine 5, C++, and Blueprints.
• Building modular enemy AI using Behavior Trees, Blackboard, AI Perception, and component-based architecture.
• Implementing player systems including combat mechanics, interaction systems, health components, weapons, and environmental gameplay.
• Collaborating with designers and programmers to build scalable gameplay architecture and reusable systems.
• Contributing to gameplay features including combat, quest systems, enemy behaviors, and modular gameplay components.

Unreal Engine 5 • C++ • Blueprints • Behavior Trees • AI Perception • Gameplay AI • Combat Systems


Game Developer

Industry

GracyWoods Games | April 2024 – September 2024

• Improved performance and system stability for a real-time character-based application.
• Optimized frame performance through OOP refactoring, asset optimization, and memory management.
• Integrated voice and messaging APIs for real-time communication.
• Participated in testing, debugging, UAT, and Unreal Engine technical planning.
• Worked closely with the team to improve gameplay systems and application stability.

Unity • C# • Unreal Engine • Performance Optimization • APIs • OOP


Game Development Executive / Gameplay Programmer

Industry

MHG Technologies | July 2021 – April 2024

• Delivered 10+ commercial web and mobile games using Unity, Godot, PixiJS, and Cocos2d.
• Designed gameplay mechanics, enemy behaviors, progression systems, and reusable gameplay modules.
• Improved performance using object pooling, asset optimization, and memory management. • Owned gameplay implementation from prototype through deployment while collaborating with artists and designers.
• Worked directly with clients to gather requirements, iterate on features, and deliver production-ready titles.

Unity • Godot • PixiJS • C# • JavaScript • Gameplay Systems • LiveOps


Independent Game Developer

Freelance

Client Projects | 2023 – July 2025

• Developed complete game projects independently, handling gameplay programming, system design,and deployment.
• Built gameplay mechanics, progression systems, multiplayer features, and web integrations across multiple projects.
• Collaborated with artists while managing the complete technical implementation.
• Worked directly with clients to iterate on features and deliver polished gameplay experiences.
• Continued exploring new gameplay systems, Unreal Engine, and multiplayer technologies through personal projects.

Unity • Unreal Engine • Client Projects • Gameplay Programming • Multiplayer • Full Development

Education

MSc Computer Games Development

Manchester Metropolitan University | Manchester, United Kingdoms

2024 - 2025

BSc Computer Science

Vishwakarma University | Pune, India

2019 - 2022

Let’s Work Together

Open to freelance work, collaborations, and full-time opportunities.