MSc, Computer Games Development
- Delivered gameplay systems in Unity and Unreal across both solo and team-based projects.
- Participated in team game jams, building complete mechanics and prototypes under tight deadlines.
- Strengthened skills in C#, C++, AI behaviour, input/camera feel, animation logic, and rapid prototyping.
- Worked with Git/GitHub, Jira, and agile workflows to collaborate effectively and maintain project stability.