Shamli Sahani avatar
Behind You Chessy Escape Riko, The Spirit Guide CubeMate Behind You Stack and Three Riko, The Spirit Guide Behind You Behind You Chessy Escape Behind You Riko, The Spirit Guide Chessy Escape Riko, The Spirit Guide Chessy Escape Riko, The Spirit Guide CubeMate Stack and Three Chessy Escape Chessy Escape CubeMate

Projects

Behind You, a first-person horror chase through a haunted maze

  • Unreal Engine
  • C++
  • Horror
  • AI
  • First-Person
  • Chase

Riko, an action RPG prototype with sword and magic combat

  • Unity
  • C#
  • Action RPG
  • Combat
  • Animation
  • AI

CubeMate, a mission-based chess puzzle inside a rotating cube

  • Unity
  • C#
  • Puzzle
  • AI

Stack and Three, 3D Tic-Tac-Toe redesigned with smart AI

  • Unity
  • C#
  • AI
  • 3D
  • Puzzle

Chessy Escape, an endless runner with stealth and timing

  • Unity
  • C#
  • Endless Runner
  • Stealth
  • 2D

About
Portrait of Shamli Sahani
Hi! Thanks for visiting.

Hello!

I'm Shamli Sahani, a gameplay programmer who enjoys building responsive controls, clear camera systems, and AI that feels challenging but fair. I work across Unity and Unreal, with experience in both C# and C++, and I like turning rough ideas into polished, playable prototypes. I'm currently completing my MSc in Computer Games Development at Manchester Metropolitan University, where I’ve worked on both solo and team projects, including several game jams.

Skills

Engines
  • Unity
  • Unreal Engine
  • Godot
Languages
  • C#
  • C++
  • Python
  • GDScript
Focus
  • Gameplay Programming
  • AI Behaviour & Enemies
  • Player Controllers & Camera Systems
  • Prototyping & Rapid Iteration
  • Optimization & Profiling
  • Animation & VFX Integration
Tools
  • Git & GitHub
  • Jira
  • NavMesh
  • Animator & Blend Trees
  • ScriptableObjects
  • CI (GitHub Actions)

Education

2024–2026

MSc, Computer Games Development

Manchester Metropolitan University, Manchester, UK

  • Delivered gameplay systems in Unity and Unreal across both solo and team-based projects.
  • Participated in team game jams, building complete mechanics and prototypes under tight deadlines.
  • Strengthened skills in C#, C++, AI behaviour, input/camera feel, animation logic, and rapid prototyping.
  • Worked with Git/GitHub, Jira, and agile workflows to collaborate effectively and maintain project stability.
2019–2022

BSc, Computer Science

Vishwakarma University (VU), Pune, India

  • Built foundational programming and software engineering skills with early Unity prototypes.
  • Supported university tech events and collaborated with student teams.

Work

2024

Game Developer · GracyWoods Games Ltd

Apr 2024 – Sep 2024 · Remote

  • Integrated a conversational AI system into a live Unity title with a custom API layer for sessions, messaging, and auth.
  • Profiled and optimized gameplay services to improve stability, reduce latency, and ensure smooth interactions.
2022–2024

Executive — Game Dev & Technical Operations · HUNTER GAMES (MHG Technologies)

Jul 2022 – Apr 2024

  • Owned gameplay and UI development from concept to release, coordinating directly with clients and designers.
  • Integrated art assets, resolved bugs, and supported ongoing updates for live mobile titles.
2022

Gameplay Programmer · HUNTER GAMES

Jan 2022 – Jun 2022

  • Developed a hyper-casual game end-to-end including documentation, core loop, API integrations, and polish.
  • Tested gameplay systems systematically to ensure smooth and bug-free loops.
2021

Game Programmer Intern · HUNTER GAMES

Jun 2021 – Dec 2021 · Pune

  • Learned hyper-casual design loops and delivered small prototypes and internal tools.
  • Integrated APIs and plugins to extend gameplay features and improve player flow.

Contact